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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
dtmulhol
This one was my favorite of the time stories I've played thus far. The story felt branching, there was a feeling of agency. The puzzle(s) were a little easy, other than one part that ended up being some guessing (apparently there was one location we missed that explained that part). All in all, definitely our favorite.
Catanians
Another great adventure to the TIME Stories series. Sailing from island to island adds another layer (and stress, lol) to the adventure. So far my 2nd favorite (of 5). Checkpoints are well thought out. 7/10 because of replayability, but is extremely fun.
Akado
This scenario felt most similar to Lumen Fidei, which I really enjoyed. This was a huge hit, despite some errors and annoyance with one of the puzzles and one of the locations. Decent choice of characters (although it felt like some were just bad), and I enjoyed the story and mystery, but felt some of the exploration felt unpolished and rushed, perhaps due to that [-]rumored "2.0 version" teased at Essen[/-] announced "Blue Cycle" version. While I was not as big of a fan of the way this (and Lumen Fidei) approached combat, I did enjoy the story and the character progression and the mechanics of this one. Even if it's just something else to manage, it was fun getting different ships!