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Sleeping Gods: Primeval Peril
120m - 240m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
46.00
€
30 day low:
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Sleeping Gods: Primeval Peril quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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HraHukka
Surprisingly linear experience with some improvements from original Sleeping Gods but still very frustrating experience with very limited decision space and dull combat. Most over rated game series in our opinion. The potential is there, but something is missing and reason to replay after the initial session is non-existent.
dustinormond
Fun game and is a good transition from Sleeping Gods to Distant Skies. I am glad that I played this before Distant Skies because it gave me an idea of what has changed between the two games.
abernath
A fun trip down the river. We had a good time. But if we have a hankering to play Sleeping Gods again, we'll probably want to go back to the original or Distant Skies since we now feel like we know this story. BUT it's a great introduction to the Wandering Sea.