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Sleeping Gods: Primeval Peril
120m - 240m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
46.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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aliplaysalot
Can be considered as an introductory to the world of the Wandering Sea. If you played Sleeping Gods, you will know how 80% of this game works. The combat is still my least favorite part of the game, and I would rather distribute 10-15 damages between the characters, than go through the combat mini-game. The story is more straightforward and linear than in SG, which is understandable, given its shorter play time (we finished the game in 4:30 hours). I fell in love with Red Raven Games after playing Near and Far, and in every storydriven game of theirs I was searching for not only the story, but the euro part that made it whole. The search goes on...
carlcorey
Interesting story, but... I hate that there's almost no real clue where you should go and how much you can explore before potentially dying... A run of "boat damage" events finished us, mercifully. Still, good thing we got it played in 4h, I wouldn't have liked to play it over several sessions. Overall the Sleeping Gods series is not for me, but I might play it with my son when he grows up a bit more.
CKaefe
After three playthroughs, one ending in defeat and the other in a regular victory, Primeval Peril achieves exactly what it intends to do: provide a smoother and faster experience compared to Sleeping Gods. Story-wise, it's very well-written, with hints of storyline scattered throughout the map. Technically, it functions as a prequel, although mechanically it feels closer to a sequel. The Wandering Seas is a fascinating place that I'm eager to explore thoroughly. It serves as a perfect entry point to the game. Is it challenging? I couldn't expect anything less from such a perilous place! ?