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Sleeping Gods: Primeval Peril
120m - 240m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
46.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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tootstorm
Coming this after putting Sleeping Gods down for far too long after only having played the tutorial. This was a *fantastic* re-introduction to the mechanics (with some improvements) and it made me comfortable with the notion that it's OK to play Sleeping Gods solo. (The thought of juggling 9 characters.... ;-;) The writing is surprisingly strong. By default, I'm skeptical of storytelling in a medium that's as young and volatile as board games. I expect trashy text with an abundance of typos. (See: Final Girl's lore scenarios, which could be *so amazing* but feel hasty and half-hearted.) With Sleeping Gods here, there is an overarching story to follow that is worth discussing, but it's really all the small moments that come together to create an adventure. Content-wise, your first adventure is 3-4 hours from the ground up, maybe subtract an hour if you're very familiar with the original game. A single adventure is all you need, but there's enough content here to satisfy another game where 100% of what you see is brand new. After that, you'll probably be recycling a bit of material in a third or fourth game before it's nothing but recycling. But still: There's a lot more here than you'd think! ... On the other hand, I'd rather just move on to the 5,000 other games on the to-play pile than explore the other forks of this river. Look forward to playing the original and Distant Skies. :) (Gotta do it soon while I remember the mechanics.)
Qumpelblase
Super interessant, vorallem weil Sleeping Gods hier in einer kleinen Verpackung steckt. Wir bereisen hier auf einem alten Kutter einen Fluss. Die Begegnungen sind zwar nicht so vielseitig, dafür ist die Crew und die Story aber auch deutlich überschaubarer. Was mir besonders gefällt ist, dass das bestehende, gutfunktionierende Konzept durch ein paar Kniffe erweitert wird. Diese gefallen mir zwar nicht alle (die Würfel sind etwas beschissen), zeugen aber trotzdem von Fortschritt. Besonders das Kampfsystem mit implementiertem Deck-Building ist ein großer Schritt nach vorne. Insgesamt gebe ich eine 8: das Spielgefühl wurde an manchen Stellen verbessert und in eine kleine Schachtel gepresst. Das ist zwar nicht so langlebig wie eine der beiden SG-Bigboxen, aber dennoch eine gute Alternative.
JRAMtheBandit
Really like the streamlined mechanics of this and the writing of the individual entries is definitely up to Laukat's standard (though there isn't really as much of an overarching plot). You should be aware that you can probably play through a campaign in 2-3 hours, and there's probably only 2 campaigns worth of material, so depending on how much you buy it for it may not be a good value proposition.