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Sleeping Gods: Primeval Peril
120m - 240m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
46.00
€
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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abernath
A fun trip down the river. We had a good time. But if we have a hankering to play Sleeping Gods again, we'll probably want to go back to the original or Distant Skies since we now feel like we know this story. BUT it's a great introduction to the Wandering Sea.
mnaragon15
Great fast Sleeping Gods-esque game. Some interesting replayability, not nearly as much as big brother though. This is good when you are on a time crunch and want a quick end to end story.
Qumpelblase
Super interessant, vorallem weil Sleeping Gods hier in einer kleinen Verpackung steckt. Wir bereisen hier auf einem alten Kutter einen Fluss. Die Begegnungen sind zwar nicht so vielseitig, dafür ist die Crew und die Story aber auch deutlich überschaubarer. Was mir besonders gefällt ist, dass das bestehende, gutfunktionierende Konzept durch ein paar Kniffe erweitert wird. Diese gefallen mir zwar nicht alle (die Würfel sind etwas beschissen), zeugen aber trotzdem von Fortschritt. Besonders das Kampfsystem mit implementiertem Deck-Building ist ein großer Schritt nach vorne. Insgesamt gebe ich eine 8: das Spielgefühl wurde an manchen Stellen verbessert und in eine kleine Schachtel gepresst. Das ist zwar nicht so langlebig wie eine der beiden SG-Bigboxen, aber dennoch eine gute Alternative.