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Sleeping Gods: Primeval Peril
120m - 240m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
46.00
€
30 day low:
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Drayven
A fun adventure in the world of Sleeping Gods. Played through to a satisfying conclusion in one longish session. It would rate higher if it didn’t have so much ‘roll to resolve’ gameplay.
CKaefe
After three playthroughs, one ending in defeat and the other in a regular victory, Primeval Peril achieves exactly what it intends to do: provide a smoother and faster experience compared to Sleeping Gods. Story-wise, it's very well-written, with hints of storyline scattered throughout the map. Technically, it functions as a prequel, although mechanically it feels closer to a sequel. The Wandering Seas is a fascinating place that I'm eager to explore thoroughly. It serves as a perfect entry point to the game. Is it challenging? I couldn't expect anything less from such a perilous place! ?
JRAMtheBandit
Really like the streamlined mechanics of this and the writing of the individual entries is definitely up to Laukat's standard (though there isn't really as much of an overarching plot). You should be aware that you can probably play through a campaign in 2-3 hours, and there's probably only 2 campaigns worth of material, so depending on how much you buy it for it may not be a good value proposition.