Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Co-op
Add to Wishlist
Sleeping Gods: Primeval Peril
120m - 240m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
46.00
€
30 day low:
In stock
Sleeping Gods: Primeval Peril quantity
Buy Now!
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Schaden
I’m increasingly coming to terms that games of this style just aren’t really for me. The gameplay mechanics are often too simple/repetitive and the narrative isn’t engrossing or interesting enough. So I’d rather play a game with more involved mechanics/a crunchier decision space and mostly forget the story. Or a scenario-based game instead of a campaign. That said, this is the best game of this type that I’ve tried (have not played any other SG game) and with both good writing and decently interesting engagements. Plus my wife and I enjoyed our session together well enough. So, I’m giving it a bit of a higher rating than my personal enjoyment which would probably be around a 7. I could be convinced to play one of the other entries in this line but would not pay much money to get my own copy. There’s less to discover in subsequent plays so I don’t see this one having much longevity/replayability - I’ll maybe play through it solo once or twice and perhaps also up the difficulty a notch to make it a challenge (we played on easy).
aliplaysalot
Can be considered as an introductory to the world of the Wandering Sea. If you played Sleeping Gods, you will know how 80% of this game works. The combat is still my least favorite part of the game, and I would rather distribute 10-15 damages between the characters, than go through the combat mini-game. The story is more straightforward and linear than in SG, which is understandable, given its shorter play time (we finished the game in 4:30 hours). I fell in love with Red Raven Games after playing Near and Far, and in every storydriven game of theirs I was searching for not only the story, but the euro part that made it whole. The search goes on...
jormungandr
Having enjoyed Sleeping Gods, I went in expecting to like this and I absolutely did. Primeval Peril offers a shorter, more intense roguelike loop, where your challenge is learning the map to find the best ways to arm and train your party in preparation for a final battle. Party management is much easier than the original and the ticking clock challenge is primarily provided by events that slowly eat away at your resources and the limited number of rest actions you have available. I thought Sleeping Gods offered a more charming story, but I think it would be asking too much of a game that takes a few hours to match the narrative of one I played for weeks.