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Sleeping Gods (Gamefound – Distant Skies Campaign)
60m - 1200m
1 - 4 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
Nautical
103.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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ablehat
On repeat plays, it's lost a little of it's shine for me. I think it comes down to the primary mechanic of this game: Push your luck. Each facet of the experience is luck based; challenges are based on a card flip, gathering resources is a token flip, ship movement is a card flip, attacks during combat are a card flip, ship damage is a card flip. How much effort/resources you prematurely expend to avoid those bad things happening to you is the centre of the game, what drives all of the decisions while you're out exploring. And sure, it's thematic. But it's also a 20+ hour game, so having so much luck-centric game design is a ... bold choice. Combine that with a rulebook that obscures as much as it helps, and sometimes there can be some very frustrating moments with this game on the table. The story element is fantastic, it's really fun to sail around and explore the little islands, taking notes of what you find, hoping to sail back at a later time with more information to unlock those hidden paragraphs. The game is really good at suggesting a massive, detailed world, but keeping it behind closed curtains as you slowly prove your worth, only letting you see little glimpses. But those glimpses can be so rewarding. However, most of the game - that isn't those glimpses - feels fiddly and messy. This game is a massive space hog. It will occupy the entire table, and then some. There are pieces everywhere. And managing those pieces isn't the highlight of the game. This also makes setting/packing up the game an absolute chore. God help you if you didn't take a photo of where you left things off last time you played. So many little pieces. Combat is ... not super enjoyable either. It's a pretty clever system, but it really does feel like a different game within the game. The story book goes away, we pause the actual game to set up the cards and hand out the combat tokens, then go through these phases of trying not to die by the (sometimes brutal) attack and counterattack system, until we can put that aside and go back to the thing that we actually enjoy doing. Perhaps this is all made worse by the rulebook, which, much like sailing around uncharted waters, is really hard to navigate. So much crucial information is either missing or obscured. I have played for well over 20 hours now, and in our most recent session I had to randomly flick through the rulebook 2 or 3 times, trying to hunt down buried answers to ambiguous situations. So much effort went into crafting this incredible experience, so it's a shame the rule book really hinders my enjoyment of it.
AlexCast
Me and Aurélie will start over, once living together. The game requires the right mind set. If the pace is too fast, the mechanics of the game will fell too much. It is important to read the passages out loud, even if playing solo, and just enjoy the exploration, with no rush to play the game in a constrained time.
adi_venturer
I love open-world video games. I love exploration and adventure. I love storytelling. I love fantasy. I love spending days out on the ocean. I love board games. Put them all together and you have yourself Sleeping Gods! I knew I was going to love Sleeping Gods the moment I learned about this game, and it didn't disappoint. If I had to pick one thing I love most about this game, it is the immersion it offers. You really do feel like you're part of Capt. Sofi Odessa's crew, lost in this strange world, trying to find your way home. I played with the Forteller app and it really enhances this aspect of the gameplay with its great voice acting and sound effects. The story more than serves its purpose of making you feel like you're an explorer, taking on quests to look for the lost totems that will help you wake the sleeping gods. I've played two campaigns so far. I played it solo and I think that is how I'd prefer to play a game of this nature. My few minor criticisms would be the table space this game requires, and a few mechanics being a bit clunky (like removing all your equipped cards after every 18 event cycle). These are nitpicks though and don't diminish my enjoyment or immersion at all. I've also added both expansions to my game. Ruins is just more map (which is awesome), and dungeons adds a pretty cool optional delve system to the game which offers a great change of pace from the regular game loop. This game is one of my all time favorites! (Plays: 14 | 2 campaigns)