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Sleeping Gods (Gamefound – Distant Skies Campaign)
60m - 1200m
1 - 4 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
Nautical
103.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adi_venturer
I love open-world video games. I love exploration and adventure. I love storytelling. I love fantasy. I love spending days out on the ocean. I love board games. Put them all together and you have yourself Sleeping Gods! I knew I was going to love Sleeping Gods the moment I learned about this game, and it didn't disappoint. If I had to pick one thing I love most about this game, it is the immersion it offers. You really do feel like you're part of Capt. Sofi Odessa's crew, lost in this strange world, trying to find your way home. I played with the Forteller app and it really enhances this aspect of the gameplay with its great voice acting and sound effects. The story more than serves its purpose of making you feel like you're an explorer, taking on quests to look for the lost totems that will help you wake the sleeping gods. I've played two campaigns so far. I played it solo and I think that is how I'd prefer to play a game of this nature. My few minor criticisms would be the table space this game requires, and a few mechanics being a bit clunky (like removing all your equipped cards after every 18 event cycle). These are nitpicks though and don't diminish my enjoyment or immersion at all. I've also added both expansions to my game. Ruins is just more map (which is awesome), and dungeons adds a pretty cool optional delve system to the game which offers a great change of pace from the regular game loop. This game is one of my all time favorites! (Plays: 14 | 2 campaigns)
aadrienns
So far it's pretty awesome, a bit hard to orangize a proper playing session. Makes me wish to be able to go back in time being a university student again when i had much more free time. Kids these days are lucky... and now i feel old
AlBundy4td
About six hours into the game and really enjoying my play thru with the kids (3 player) on our first campaign. The open world and questing is quite fun and the story has been excellent so far. My kids (7 and 9) are really enjoying it and want to keep playing after we find a stopping point. I don't know about the replay value once you've done your first play thru but you surely will not cover or explorer everything on your first pass. I've decided to back the follow-on Distant Skies after my experience with this one. Excellent game experience.