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Sleeping Gods (Gamefound – Distant Skies Campaign)
60m - 1200m
1 - 4 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
Nautical
103.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Afflicter
Once you get into it, Sleeping Gods is a beautifully crafted atlas game. There is so much to explore and so many ways to go about your journey and the replayability is superb. The game mechanics can feel clunky at first, but after a few rounds they feel very natural. The only real downside to this game is the save system, which could just as well be non-existent. My recommendation is to leave the game on the table and take turns at your leisure.
AlexDev
A wonderful, fun co-operative adventure - with the emphasis on fun and adventure. The world is fascinating and the individual stories/quests are interesting and very different to the usual gaming tropes. Mechanically, it is quite easy to pick up and explain - there's not much rules faff - although there are a few exceptions and edge cases which you have to learn. But for such an expansive game, it's remarkably easy to drop into. Combat is fun and interesting. The rest of the mechanics are simple but effective and facilitate the world exploration, rather than being an end in themselves. You have to be careful with resources, and can run into danger if you're careless, but it's not brutal or unforgiving. It does take up a lot of table space, and it's a bit of a pain to pack up and put away. If you don't have somewhere to leave it out, you may want to think twice - there's a lot to pack up each time. Lastly, I should emphasise that teamwork is embedded into the game. There is *nothing* competitive in the game - everything is geared towards helping the team. Some may miss that, others may not! Super game, have almost finished the first campaign and am looking forward to going on to the second.
ajie426
2023.3.5最佳人数应该是一人,不用协调省指令,9个船员都是我的随便分配,打着也轻松 开局就装备了两个投入,从此不愁指令了好爽 打了大概六分之一,存档了,目前看来剧情还是向善的,做选择的时候善良点结果都不错 3.7继续探索,打怪这个溅射系统不错,提高了策略度,如果没有溅射,我的船员可能全部要死于牛龙之手 玩了两次,有点腻了,剧情也不太读得进去,就是到处探索,也不知道出路在何方 3.10再探,打完了第一轮十八张事件卡,以为所谓的故事一会在结束的地方,找了半天,发现第一页这个就叫“故事一”…… 放弃了,准备试试绝命少女,solo游戏不用约人,真棒 整体给我的感觉,太散,没有完整的剧情,打了那么久,完全不懂自己在干嘛,对剧情也没有留下任何印象。 和骸骨险境的感觉一样(虽然骸骨险境没有故事书)但是这种散乱的感觉是一样的。