Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Co-op
Add to Wishlist
Legends Untold: The Weeping Caves
60m - 60m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Fantasy
Medieval
26.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Jude
Solitaire possible. Caves set. Kickstarter version with stretch goals and bonus Druid character cards. Also, I have the PnP demo version.
cbrua
Not my style of dungeon crawl. The randomly generated dungeons get repetitive quickly and lead to situations where all agency is removed from the players and you just keep ramming yourself into the opposing card hoping the rolls go your way to proceed. The combat lacks any kind of tactical depth - just line up and start rolling. The monsters all feel the same and offer little excitement. The game feels on rails with no real decisions or opportunities for clever play. "Who has the highest [insert stat here]? OK, you roll." I appreciate the focus on the journey of adventuring and not just combat, but because the adventure is randomly generated it feels aimless.
cbazler
I put this alongside the likes of Gloomhaven for being a unique, ambitious indy project that has some truly original ideas. This is the kind of project Kickstarter was made for. The game itself is also quite fun: you really have to puzzle out your turn and sometimes take some risks, which can be very satisfying if they pay off. What keeps me from rating this higher is that there are so many different terms, rule exceptions, and game phases that we found the game dragged from having to consult the rulebook so often. For example, choosing to spend time to "Sneak" gives you +2 to your "Readiness" roll, which, depending on whether you're "Alert" or "Careless," will help you with traps, but not in your "Surprise" roll against enemies (which is only affected by whether you were "Sneaking" and if you came from darkness); "Surprise," in turn, affects your "Advantage" state in battle (which influences your combat rolls). It's just too many steps to easily keep in your head. I also wish heroes were a little more powerful to begin with, because their starting equipment/combos are not very interesting or effective: combat can be a struggle because target hit rolls start pretty high (13 or 14 on a 3d6 = ˜16-26% success rate). I'm looking forward to playing again with a better grip on the gameplay, and ideally with some upgraded heroes. There is certainly a lot of game in that small box (especially if you consolidate both the Caves/Sewers into one!).