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Legends Untold: The Weeping Caves
60m - 60m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Fantasy
Medieval
26.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Bruiser419
So far so ok. It's not a bad game, there's just lots of little things to remember and keep track of so it feels a bit more fiddly than I'd like. Maybe as I get more familiar it'll get easier and the rating will go up. I like it, I guess, but it's just missing.... something. I know that the game is balanced to have 4 "HP" (maybe more as you progress?) but it just doesn't feel very epic when a couple bad rolls and you're unconscious. I think I need to play and think about it some more.
jatang
I Kickstarted it so I want to like this game, but I don't. Some of the mechanics are interesting, and it does pack a lot into a small box. Overall the rules are fiddly and it doesn't feel fun. If there were a DM verbally narrating the adventure and who knew all the rules, then it would be fun.
daskre
This game distills pen&paper rpgs like D&D to everything I hate about them and leaves out or neglects all the parts I like. If you like D&D because of random encounters, endless exploration of generic locations, rolling on tables, calculating modifiers for each roll and "leveling up" by getting incremental upgrades to those modifiers, this might be the game for you (I'm serious, its detailed rules and gameplay show the work and love invested by the designers, who clearly created a game that encapsulates what they love about rpgs). In contrast, what I like about roleplaying games is a personal story with a interesting narrative, few but meaningful encounters and combats, simple and streamlined rules and something more innovative than "increase your stats and test scores" for character progression. We played through a few single scenarios and the first half of the campaign and can't bear it any longer. Every phase and every step is a chore. I can see this being a very nice solo game or being a hit for fans of the more "crawly/classic" D&D crowd.