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Legends Untold: The Weeping Caves
60m - 60m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Fantasy
Medieval
26.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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cbazler
I put this alongside the likes of Gloomhaven for being a unique, ambitious indy project that has some truly original ideas. This is the kind of project Kickstarter was made for. The game itself is also quite fun: you really have to puzzle out your turn and sometimes take some risks, which can be very satisfying if they pay off. What keeps me from rating this higher is that there are so many different terms, rule exceptions, and game phases that we found the game dragged from having to consult the rulebook so often. For example, choosing to spend time to "Sneak" gives you +2 to your "Readiness" roll, which, depending on whether you're "Alert" or "Careless," will help you with traps, but not in your "Surprise" roll against enemies (which is only affected by whether you were "Sneaking" and if you came from darkness); "Surprise," in turn, affects your "Advantage" state in battle (which influences your combat rolls). It's just too many steps to easily keep in your head. I also wish heroes were a little more powerful to begin with, because their starting equipment/combos are not very interesting or effective: combat can be a struggle because target hit rolls start pretty high (13 or 14 on a 3d6 = ˜16-26% success rate). I'm looking forward to playing again with a better grip on the gameplay, and ideally with some upgraded heroes. There is certainly a lot of game in that small box (especially if you consolidate both the Caves/Sewers into one!).
battonline
It could have been a fun dice chucker with a nice story telling, but it is a bit too fiddly for what it really is. Too many special rules, to end up to simply "roll a die and see if you get a value higher than this"
edparkmike1
slickerdrips and adm1 recommend this cave adventure - Liz Davidson says it is only 2/5 Avoid because she wanted to like it