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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
Bigft64
As a story driven experience this is enjoyable. As a game, especially a legacy game, it disappoints. The legacy aspects are minimal as you essentially play regular ol' Betrayal 14 times. Sure, new rooms are added as well as new items and events and such but it's largely just more of the same. Also, your character never changes whatsoever which I feel is a big missed opportunity in terms of a legacy experience. The game is just as random...arguably more random even...that the original. The game basically plays you and you're just along for the ride. This is definitely better than BaHotH as the rules are a bit smoother and the legacy aspects are fun but it's still very much the unbalanced, random mess of the original. If you're ok with that then this will be really fun for you. I myself would have preferred stronger legacy mechanics and more story-driven curveballs which this doesn't deliver.
ajewo
Narrative legacy (with stickers) game about a haut (traitor with secret goal) in a randomly generated mansion. Once you finished the game, you can still play the original game. Pros: + Narrative, unique experience for each game group + You can put stickers on items with your family banner. These items may come back in another game and provide additional boni + Locations where someone has died get marked and may be haunted in upcoming games + A lot of new content each scenario (no fillers) Neutrals: # Language dependent: a lot of story text # High luck: roll to resolve, very dice driven Cons: - Sometimes haunts are anticlimactic due to random generated mansion - Ambiguous rules - Component and artwork quality is okay (same as in the original game)
Albatrocity
This game is a broken mess. All the more disappointing because I can see a game I want to play, but it unfortunately never materializes. The rulebook is awful. There should be a lot more time before the haunt kicks in. The game has no balance. It’s completely half-assed. So almost all of the fun is ruined for both sides because the exploring is always rushed and the haunt is usually completely unbalanced. The group consensus is that it would have been nice if the designers could have updated the broken parts of the original game.