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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
Akward
Even for veteran players of Betrayal, this is a terrible game. Betrayal is all about story, and yet the designers of Betrayal Legacy were not able to establish a consistent narrative from game-to-game. Additionally, the scenarios feel even more unbalanced than the core game. By the third game, we could immediately guess at the beginning of the haunt who was going to win, and being predestined to lose is a terrible feeling. We spent three years trying to finish the campaign, but ultimately gave up 7 games in. We realized by game 4 we were just playing to complete the campaign, but that we were having very little fun.
bion719
While It's not my favorite legacy game we had a blast with this and experienced some of my favorite twists and surprises in any game. I think your opinion of regular Betrayal will determine how you feel about this, but we all enjoyed this much more than regular betrayal and found the legacy mechanics very exciting.
Bfan
For me it was one of the most satisfying legacy games I've ever played. The hole feeling of your family developing, the house developing and the story- outstanding. Also I love that you still can play it after the campaign. It was an incredible experience.