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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
Beavinheinz
parts copy:Missing the 8 Dice, the Bleak Journal, Foilum infernum, color bases and maybe cards from the legacy and purgatory decks but not sure
Albatrocity
This game is a broken mess. All the more disappointing because I can see a game I want to play, but it unfortunately never materializes. The rulebook is awful. There should be a lot more time before the haunt kicks in. The game has no balance. It’s completely half-assed. So almost all of the fun is ruined for both sides because the exploring is always rushed and the haunt is usually completely unbalanced. The group consensus is that it would have been nice if the designers could have updated the broken parts of the original game.
ande9249
It’s a 10 until the campaign is done. And while I am totally for playing another fresh campaign with a fresh group.... the goal of having the game playable post campaign is misguided. yes it is better than the old version of betrayal on the house on the hill. But the “in jokes and references” that are fun for the owner to experience every time they play after the campaign is over, for anyone else in the group, it’s just a uneven experience. They will feel off or guilty that they didn’t have that experience and that the game owner might come off as selfish for Persuing that experience again. 10/10 during the campaign. Will play another campaign when done. But it honestly is equal to house when it’s all done, and has potential to be hurtful if brought out in the wrong context.