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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
boardgamingbud
I have more plays than listed but can't remember the exact dates so I don't have them listed here. This version isn't without it's flaws either but a much better version of Betrayal
adamxt
The Legacy aspect gives life to this game, adding welcome changes over time and allowing us to grow fond of certain items and inhabitants. The game is still sort of random and unbalanced, however, with each game feeling substantially the same: explore, start haunt, decode rule changes, fight, repeat. That said, as you get closer to the end the legacy comes into its own: the items you have heirloomed, the rooms where wild things have happened, all of that begins to feel more thematic. And, depending on your route through the game, you will get some variety in your playthrough. It takes a while to get there, but ultimately this is a satisfying game.
Akward
Even for veteran players of Betrayal, this is a terrible game. Betrayal is all about story, and yet the designers of Betrayal Legacy were not able to establish a consistent narrative from game-to-game. Additionally, the scenarios feel even more unbalanced than the core game. By the third game, we could immediately guess at the beginning of the haunt who was going to win, and being predestined to lose is a terrible feeling. We spent three years trying to finish the campaign, but ultimately gave up 7 games in. We realized by game 4 we were just playing to complete the campaign, but that we were having very little fun.