Sale!
Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
AndysBloodbath
A really fun legacy game that seems to take the better story telling mechanics of both Seafall and Pandemic Legacy and mix them together in a fun filled medley... That somehow doesn't really tell a coherent story, yet. We are about halfway through the campaign so far and are enjoying it immensely thus far, mostly from it's sense of fun and ease with which one can learn and play the game. I recommend so far and will write more when our campaign is complete.
adamxt
The Legacy aspect gives life to this game, adding welcome changes over time and allowing us to grow fond of certain items and inhabitants. The game is still sort of random and unbalanced, however, with each game feeling substantially the same: explore, start haunt, decode rule changes, fight, repeat. That said, as you get closer to the end the legacy comes into its own: the items you have heirloomed, the rooms where wild things have happened, all of that begins to feel more thematic. And, depending on your route through the game, you will get some variety in your playthrough. It takes a while to get there, but ultimately this is a satisfying game.
ande9249
It’s a 10 until the campaign is done. And while I am totally for playing another fresh campaign with a fresh group.... the goal of having the game playable post campaign is misguided. yes it is better than the old version of betrayal on the house on the hill. But the “in jokes and references” that are fun for the owner to experience every time they play after the campaign is over, for anyone else in the group, it’s just a uneven experience. They will feel off or guilty that they didn’t have that experience and that the game owner might come off as selfish for Persuing that experience again. 10/10 during the campaign. Will play another campaign when done. But it honestly is equal to house when it’s all done, and has potential to be hurtful if brought out in the wrong context.