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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
Bilbor
Completed May 2020. This was a fun legacy version of Betrayal at House on the Hill. It doesn't change the basic formula too much, but brought an experience that we enjoyed. I would not recommend this for people who don't enjoy the original game.
ajewo
Narrative legacy (with stickers) game about a haut (traitor with secret goal) in a randomly generated mansion. Once you finished the game, you can still play the original game. Pros: + Narrative, unique experience for each game group + You can put stickers on items with your family banner. These items may come back in another game and provide additional boni + Locations where someone has died get marked and may be haunted in upcoming games + A lot of new content each scenario (no fillers) Neutrals: # Language dependent: a lot of story text # High luck: roll to resolve, very dice driven Cons: - Sometimes haunts are anticlimactic due to random generated mansion - Ambiguous rules - Component and artwork quality is okay (same as in the original game)
Akward
Even for veteran players of Betrayal, this is a terrible game. Betrayal is all about story, and yet the designers of Betrayal Legacy were not able to establish a consistent narrative from game-to-game. Additionally, the scenarios feel even more unbalanced than the core game. By the third game, we could immediately guess at the beginning of the haunt who was going to win, and being predestined to lose is a terrible feeling. We spent three years trying to finish the campaign, but ultimately gave up 7 games in. We realized by game 4 we were just playing to complete the campaign, but that we were having very little fun.