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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
Bfan
For me it was one of the most satisfying legacy games I've ever played. The hole feeling of your family developing, the house developing and the story- outstanding. Also I love that you still can play it after the campaign. It was an incredible experience.
bloodw4ke
Betrayal games hold a special place for me. They're very much a casual beer and snacks kind of deal, which gives room for lots of funny table talk. Legacy tightens up the rules and adds to the overall experience. The only oddity to me so far are the (*Small spoiler alert*) "calling" cards relative to the miniatures. Why the heck would you have scholars and medical professionals when two of the minis are children?? I feel they should have been more general. Breaks immersion.
adamscott
Intro scenario : Excellent. 1st scenario : Good. 2nd and 3rd scenario : Couldn't make game night. Group sounded like they had fun. 4th and 5th scenario : Haunts weren't too interesting and the 4th scenario started to drag by the end. I'm hoping the story/mystery that is starting to emerge actually goes somewhere and this isn't just 14 very loosely connected haunts. Update after finally finishing the campaign SPOILERS This is just 14 loosely connected Betrayal games with the same issues as the base game. The legacy aspects aren't strong enough or interesting enough to carry the game. While I enjoyed some of the more creative scenarios, as a legacy game this was a big let-down.