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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
ACEL13
My original rating was 8, then it dropped to 6 when these problems became too frequent. And now it's now 4 stars. Also, I was very disappointed to see the quality of the character figures had dropped significantly. This was the very first Legacy game my friends and family have played, and it was irritating that the game left us fumbling in the dark quite frequently. I understand the concept of mystery, and to not mess with things when the game doesn't mention it. But it'd been more appropriate for the designers to explain things more thoroughly, both, in the rule-book, and when it does tell you to handle something new. The first rule of creating anything you plan to market is to assume your audience knows absolutely nothing about your product, and explain it so that they know how to utilize it properly. The designers failed in this aspect, and I cannot recommend the Legacy version of Betrayal to anyone. If you want a good Betrayal game, I would highly recommend either the 2nd edition and the Widow's Walk expansion, or Betrayal at Baldur's Gate, or 3rd edition instead. When we finished the campaign of my copy of this game, I traded it to my friend for his copy of Betrayal at Baldur's Gate, because at least he liked the Legacy version of the game.
adamxt
The Legacy aspect gives life to this game, adding welcome changes over time and allowing us to grow fond of certain items and inhabitants. The game is still sort of random and unbalanced, however, with each game feeling substantially the same: explore, start haunt, decode rule changes, fight, repeat. That said, as you get closer to the end the legacy comes into its own: the items you have heirloomed, the rooms where wild things have happened, all of that begins to feel more thematic. And, depending on your route through the game, you will get some variety in your playthrough. It takes a while to get there, but ultimately this is a satisfying game.
baralock
un coup de coeur de von guru https://vonguru.fr/2018/11/20/the-haunting-of-hill-house-en-jeu-de-societe-betrayal-legacy/