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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
Anavrinn
Started off as a 9/10 and declined to 7/10 midway through campaign. Quality steadily continued downwards, until the concluding couple of games which were shockingly bad. Good ideas were exhausted early on and the interesting narrative arcs never continued. Really soured the 13 game grind.
adamxt
The Legacy aspect gives life to this game, adding welcome changes over time and allowing us to grow fond of certain items and inhabitants. The game is still sort of random and unbalanced, however, with each game feeling substantially the same: explore, start haunt, decode rule changes, fight, repeat. That said, as you get closer to the end the legacy comes into its own: the items you have heirloomed, the rooms where wild things have happened, all of that begins to feel more thematic. And, depending on your route through the game, you will get some variety in your playthrough. It takes a while to get there, but ultimately this is a satisfying game.
boardgamingbud
I have more plays than listed but can't remember the exact dates so I don't have them listed here. This version isn't without it's flaws either but a much better version of Betrayal