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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
adamscott
Intro scenario : Excellent. 1st scenario : Good. 2nd and 3rd scenario : Couldn't make game night. Group sounded like they had fun. 4th and 5th scenario : Haunts weren't too interesting and the 4th scenario started to drag by the end. I'm hoping the story/mystery that is starting to emerge actually goes somewhere and this isn't just 14 very loosely connected haunts. Update after finally finishing the campaign SPOILERS This is just 14 loosely connected Betrayal games with the same issues as the base game. The legacy aspects aren't strong enough or interesting enough to carry the game. While I enjoyed some of the more creative scenarios, as a legacy game this was a big let-down.
Anavrinn
Started off as a 9/10 and declined to 7/10 midway through campaign. Quality steadily continued downwards, until the concluding couple of games which were shockingly bad. Good ideas were exhausted early on and the interesting narrative arcs never continued. Really soured the 13 game grind.
Bitterblue
It's a really fun time. Usually even more so than the original Betrayal. There's a few problems that prevent this game from being rated higher, though - it doesn't feel polished or playtested. The rulebook is the second worst I have ever read. Our group often had to read between the lines and infer rules which aren't directly stated.