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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
AndysBloodbath
A really fun legacy game that seems to take the better story telling mechanics of both Seafall and Pandemic Legacy and mix them together in a fun filled medley... That somehow doesn't really tell a coherent story, yet. We are about halfway through the campaign so far and are enjoying it immensely thus far, mostly from it's sense of fun and ease with which one can learn and play the game. I recommend so far and will write more when our campaign is complete.
AirMoxxa
I had a blast and I'm kinda choked up that the campaign is over. Some of the design choices and mechanics are really top-notch, you need to be ok rolling dice and rolling with the punches that comes with that however. I'm holding out hope hard for a sequel that tightens up the experience and evolves past it.
BeerGrad
Horrible game experience. we haven’t finished the campaign and I’ve been first to die in post haunt play 5 different instances. With 2 gameplays, being dead before or by my first turn. Another player has barely stubbed his toe. The gameplay is unbalanced and I wouldn’t be surprised if certain starter boards won/better results than others based upon what damage is done by events or omens or tiles. Couldn’t pay me to play this game again. Most players out of our campaign also don’t wish to play again.