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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
Beavinheinz
parts copy:Missing the 8 Dice, the Bleak Journal, Foilum infernum, color bases and maybe cards from the legacy and purgatory decks but not sure
blah77
it's the classic silly and often unbalanced gameplay you know and love but it's now a legacy game so the hilarious and often unfair things that happen in one game carry over! on another note, the real horror are the minis. have you seen these minis. What is up with the shapeless yellow lump of a child? Is that supposed to be a child? Or something pretending to be a child? *Edit* this is another disappointing legacy game that we have to grit our teeth to finish. Stop making these legacy games. stahp. pandemic legacy was lightning in a bottle. even pandemic legacy season 2 wasn't that great. this game is boring, gen7 is boring, scythe fenris was ok, king's dilemma has issues and is just ok, seafall was fun initially but was seriously flawed. just make solid non-legacy games. if i hear someone talk about another legacy game, i'm going to lose it *Edit 2* oh thank god, the long nightmare is over. After finishing the legacy game, I can say I was totally wrong...betrayal legacy is a deep, complex, polished, immersive, compelling legacy game. nah im just messing with you. We couldn't wait to finish this game, the same way one couldn't wait for detention to be over. Also I hope to never hear the melodice tracks for betrayal ever again.
ALGO
I think objectively and on gameplay only this is a 6 However, the right group really makes a huge difference here. It is certainly an improvement on the far too fiddly, silly and swingy original. However, I am slightly miffed that the true determiner of success and failure is still, really, *when* the haunt occurs, rather than what choices the players make during it. All the legacy stuff fits exactly the tone I would want - just the right level of camp, which pushes it up from a 6 to a 6.5 I highly doubt its replayability will be my cup of tea once the campaign is done, but you never know. UPDATE: I'm pushing this whole experience to a 7. The game is a bit crap at its core (and the timing of the haunt being crucial is very true), but the Legacy stuff is completely transformative to the game. With a group as fun as mine is and a firm grasp on the absurdity of the system it is a terrific experience. Recommended in that situation.