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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
bloodw4ke
Betrayal games hold a special place for me. They're very much a casual beer and snacks kind of deal, which gives room for lots of funny table talk. Legacy tightens up the rules and adds to the overall experience. The only oddity to me so far are the (*Small spoiler alert*) "calling" cards relative to the miniatures. Why the heck would you have scholars and medical professionals when two of the minis are children?? I feel they should have been more general. Breaks immersion.
adamxt
The Legacy aspect gives life to this game, adding welcome changes over time and allowing us to grow fond of certain items and inhabitants. The game is still sort of random and unbalanced, however, with each game feeling substantially the same: explore, start haunt, decode rule changes, fight, repeat. That said, as you get closer to the end the legacy comes into its own: the items you have heirloomed, the rooms where wild things have happened, all of that begins to feel more thematic. And, depending on your route through the game, you will get some variety in your playthrough. It takes a while to get there, but ultimately this is a satisfying game.
Beavinheinz
parts copy:Missing the 8 Dice, the Bleak Journal, Foilum infernum, color bases and maybe cards from the legacy and purgatory decks but not sure