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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
1CHNUP
So far, the haunts have been better than betrayal by a lot! I definitely will play this over betrayal any day. If you dislike betrayal and do not like the story element of things changing over time, this is likely not for you. It works very well with my game group. A new favorite, for sure! Update at end of campaign: I feel like the haunts do not really build cohesively to the final story. I also felt like a lot of the cards were not tied together to really draw us into an overarching arc. I loved the red herrings throughout the story, but was a little underwhelmed with the final story. I appreciated the haunts that had no traitors or hidden traitors the most! That was a lot of fun!
adamxt
The Legacy aspect gives life to this game, adding welcome changes over time and allowing us to grow fond of certain items and inhabitants. The game is still sort of random and unbalanced, however, with each game feeling substantially the same: explore, start haunt, decode rule changes, fight, repeat. That said, as you get closer to the end the legacy comes into its own: the items you have heirloomed, the rooms where wild things have happened, all of that begins to feel more thematic. And, depending on your route through the game, you will get some variety in your playthrough. It takes a while to get there, but ultimately this is a satisfying game.
blanket_term
An outstanding Legacy adaption of the classic game. Everything get's its own backstory, and the whole house feels much more alive and personally as you uncover each story.