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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
BinaryNomad
Quite simply do not enjoy the game on almost any level. The story and legacy components constitute the two stars but the rest is hardly a game with wildly ranging chance, poorly defined haunt rules and rarely anything of consequence to aim to achieve.
Akward
Even for veteran players of Betrayal, this is a terrible game. Betrayal is all about story, and yet the designers of Betrayal Legacy were not able to establish a consistent narrative from game-to-game. Additionally, the scenarios feel even more unbalanced than the core game. By the third game, we could immediately guess at the beginning of the haunt who was going to win, and being predestined to lose is a terrible feeling. We spent three years trying to finish the campaign, but ultimately gave up 7 games in. We realized by game 4 we were just playing to complete the campaign, but that we were having very little fun.
almayland222
We spent most of the games arguing over the rules. There are some broken mechanics much like in the original game. Still an interesting play as a legacy game.