Betrayal at Baldur’s Gate
Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur’s Gate you’ll return to Baldur’s Gate again and again thanks to the fifty included scenarios only to discover it’s never the same game twice.
Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?
60m
2 - 5+ Players
Ages 12+
bhudson1972
Definitely better than Betrayal at the House on the Hill. The items, powers and omens just seem to flow better. It's still very random but there is a lot of content and possibilities. It's makes for a fun adventure that goes quickly.
ArborBarber
Was very much hoping BaBG improved on the original, but yep it's still nonsense. The good: can be fun if you're looking for something that doesn't require paying much attention, interaction, or strategic thought. I guess it's fine if you're looking to just kill some time to take your mind off rising sea levels and solar flares. Maybe if you're just really into D&D lore but even the "Minsk & Boo were here" graffito didn't get me there. The bad: see above. Most of the game consists of wandering aimlessly, with no interaction or any strategy beyond trying to draw cards at random and hope they're good for you and not bad. The haunting phase (usually an hour or so into the game) finally creates some tension but in my experience the conclusion is rarely close: most games are a blowout one way or another. Also commits the cardinal sin of early player elimination. Changes from the original: unique player abilities add a little spice. Otherwise, seems pretty similar.
144creations
Never played the original Betrayal, but this re-theme drew me in right away. I'm always excited to play this one, though it can be a bit steep if you're introducing new players and they're lucky enough to become the traitor. Also... the traitor often has a very strong advantage. This is especially true in lower player count games.