Betrayal at Baldur’s Gate
Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur’s Gate you’ll return to Baldur’s Gate again and again thanks to the fifty included scenarios only to discover it’s never the same game twice.
Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?
60m
2 - 5+ Players
Ages 12+
AnokaLibraryGames
Betrayal at Baldur's Gate. https://anok.ent.sirsi.net/client/en_US/default/search/detailnonmodal?d=ent%3A%2F%2FSD_ILS%2F0%2FSD_ILS%3A872211%7EILS%7E0&lm=TABLEGAMES&ps=300
ArborBarber
Was very much hoping BaBG improved on the original, but yep it's still nonsense. The good: can be fun if you're looking for something that doesn't require paying much attention, interaction, or strategic thought. I guess it's fine if you're looking to just kill some time to take your mind off rising sea levels and solar flares. Maybe if you're just really into D&D lore but even the "Minsk & Boo were here" graffito didn't get me there. The bad: see above. Most of the game consists of wandering aimlessly, with no interaction or any strategy beyond trying to draw cards at random and hope they're good for you and not bad. The haunting phase (usually an hour or so into the game) finally creates some tension but in my experience the conclusion is rarely close: most games are a blowout one way or another. Also commits the cardinal sin of early player elimination. Changes from the original: unique player abilities add a little spice. Otherwise, seems pretty similar.
arnold3k
Don't really like this game - same as Haunted Hill which I traded it for. It's just moving around and collecting before the haunt that then lasts only 15% of total game time. But my kids love it.