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Carcassonne: Expansion 4 – The Tower
Expansion of:
Carcassonne
60m - 60m
2 - 5 Players
Ages 8+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Medieval
18.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
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Plunder boxes
Marvel: Crisis Protocol
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a_traveler
Initial rating based on a single play. I quite like the concept, and how strongly it influences the base game (really makes it a completely different experience), but also think that it isn't a good experience more than a few times, as the dynamic rewards very opportunistic play, and then a massive rush for the meadows in the final few turns.
Arkeas
Interesting mechanic that lets you remove other players' meeples form the board and hold them for ransom.
arthurcucumber
An expansion that completely changes the way Carcassonne plays. Players are forced into scoring quick and small features in the fear of losing a follower to the tower. This works best as a two player game only. 8/10 for two players 6/10 for three plus players :star::star::star::star::nostar::nostar::nostar::nostar::nostar::nostar: