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Flash Point: Fire Rescue – Honor & Duty
Expansion of:
Flash Point: Fire Rescue
45m - 45m
2 - 5 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
14.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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gaspodog
Why am I still buying this? I think I may be suffering from Expansion addiction. Send help. (and expansions) I still like the game, but I think it's a bit played out now, and time to stop with the expansions.
Barry Kendall
Preordered. Wonder if there's going to be a crash truck with high-volume foam and a Stinger nozzle for penetrating the plane?
Froggy_Steve
Flashpoint is my favourite co-op game. Easy to learn because everybody has some idea of what firefighters do, so the game is rarely dominated by the experienced player telling everyone else the best moves to win. So, we really get into the roles - I am a firefighter and I don't want anyone to die, included myself! However, like many co-op games where the difficulty level is selected at the start, there is a competition between the players and the person deciding the difficulty level; can the players perform better than expected? If the selecting player gets it wrong consistently, either too easy or too hard, no-one has a good time. This expansion adds a subway fire and an aeroplane explosion.