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Dark Moon: Shadow Corporation
Expansion of:
Dark Moon
60m - 75m
2 - 5 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Spies/Secret Agents
24.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
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Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
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mobiusone692
Infected sent the evac ship with three humans on it when no one could stop them, the infected just wanted to push the shiny red button.
charlest
Fantastic expansion that really pushes the base game to its utmost potential. The company dice add an additional layer of uncertainty to the game and adjust the difficulty in an appreciated way towards the infected, and the escape shuttle is just an extremely interesting social puzzle that dovetails wonderfully with the deduction aspect of the design. It fixes the criticism of the base game that infected can reveal early which produces a dull game-state. The Company Man third faction is a huge boost as it supports the underbelly of suspicion and dissent while providing an extremely fun play experience for the player. Really enjoy how it's not always included which results to a great deal of scrutinizing decisions at the table. I don't think I'd ever play without this expansion, including with newcomers. ------------------------------------------------ Full review: https://boardgamegeek.com/thread/1887764/noguchi-mosaki-goes-weyland-yutani
norgano
Boooooo. okay so a couple of new components that you can use across the board are nice but Dark Moon was already BORDERLINE too clunky for what it was. The learning curb was always SLIGHTLY higher than what I wanted it to be for a game of that type, length, style, etc. It's a GREAT GAME though. What it needed was more variety, more character, and more interesting things that could happen through existing mechanisms. It didn't need a bunch of a new mechanisms which this one adds and makes it clunkier. It also didn't need replacement components, meaning you use cards from one deck or the otehr but can't have total overlap. It also didn't need characters that ONLY could be played or make sense to play in the context of the new mechanisms. This is textbook example of how to do an expansion wrong. Instead of giving more of what we love or filling in gaps or adding variety within the parameters set, totally bloat out and expand those parameters into an objectively more complicated game. A lot of the stuff with the shadow corporation could have been done without the total new mechanisms. we could have had new cards, new role cards, etc. This is analogous to Isle of Skye Journeyman to me in how to do an expansion wrong. It's self-indulgent over designing because it feels more satisfying to the designer but makes the game less fun and accessible.