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Be the first to review “Wir sind das Volk!: 2+2”
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Description from the box:
2+2 is a four-player expansion to the award-winning Wir sind das Volk! that broadens the original game to the global Cold War from 1945 to 1989. Players form two partnerships: the USA and West Germany versus the USSR and East Germany. However, there can be only ONE winner! This fact makes every decision a nail-biter: What is more important right now? Your side’s interests or your own?
The forty new action cards add events like the Cuban Missile Crisis and the SALT treaties. The range of strategic choices is significantly wider, making 2+2 a completely different game. As a superpower, you want to gain global dominance, win the space race, and increase your living standards to demonstrate the superiority of your system. Never let the other side get too far ahead in the arms race. Subtly manipulate your partner’s choices, but don’t hesitate to sabotage their plans outright if necessary. Most importantly, always remember the need for world peace, for otherwise there might be no tomorrow…
Ages | 12+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 180m – 200m |
Designer | Peer Sylvester, Richard Sivél |
Mechanics | Team-Based Game |
Theme | Expansion for Base-game |
Publisher | Histogame |
Saaur_
So lets preface this with the play conditions: I had a headache and was playing with two inexperienced players at the table. This is definitely not ideal, but how can you get 4 experienced players to the table?! ;) After one game it seems the win conditions are pretty straightforward, but also maybe part if the reason it feel very much like the same game as WsdV to me. You get 3 superpower tracks and some piece tokens. Trigger global war and you lose, the player who played the most peace symbol cards wins. 2 of the superpower tracks have end of decade wins at the end. But most of the game seems to be just playing WsdV. If ‘yellow’ wins and the USA has more points on the superpower tracks than USA wins. If USA has less than West wins. Other way around for red. The game feels like it adds 5% cool for 10% weight and 100% time. But if I had 3 others who really dig WsdV I’d want to play again.
KimTjik
After some play testing this proves to be a very interesting expansion. This is above the experience you usually get with an expansion. This has to be played several times to find out how to find the balance between cautious and aggressive. Quite tricky for the US player to be able to push West ahead enough to strike some winning moves in the end. My mistake during testing seems to be a bit too much focus on progress for the superpowers, because they have to, just as it was, be calm and wait.
sloehand
Wow. I don't know how they did it, but they turned one of my favorite two player games into a really really good four player game.