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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
Andy Pain
I'm 5 games into the campaign and just won my first one - Buying the one time tokens seems to be a good strategy as it means you get to do bottom row actions quicker and hence get your "engine" working sooner. However the ability to buy these depends on you doing well so, as yet, I've seen no mechanism to help losing players play catch up. Update after I won overall campaign - buying tokens is good - getting lots of movement is very good
4ndrewcol3
The components you unlock are unique and cool. The story is great. In the end: Most of our group agreed that they just wanted to play a normal game of Scythe. Interesting to play through, but base game is best.
ACGalaga
Only a few episodes in but this campaign is turning out to really cool. It takes what you love about scythe and takes you much deeper into the world and really changes up how you play the game.