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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
alexlauth
A very extensive and long case with a touch of open world. Getting to the positive end is not that easy. However, I do not understand the agency's inhumane mission. That really bothered me about the story. Unfortunately, all the cross-references via qr code and archive numbers that you get at the end of the game don't work. the online content is not maintained, which is very annoying. I want to know how the story proceed. so you are left alone with open questions. frustrating. anyway... in my opinion it was the best case of the white series.
Akado
This scenario felt most similar to Lumen Fidei, which I really enjoyed. This was a huge hit, despite some errors and annoyance with one of the puzzles and one of the locations. Decent choice of characters (although it felt like some were just bad), and I enjoyed the story and mystery, but felt some of the exploration felt unpolished and rushed, perhaps due to that [-]rumored "2.0 version" teased at Essen[/-] announced "Blue Cycle" version. While I was not as big of a fan of the way this (and Lumen Fidei) approached combat, I did enjoy the story and the character progression and the mechanics of this one. Even if it's just something else to manage, it was fun getting different ships!
adrianliew93
ok story but i still dont like the combat system in it. Some welcoming additions i like are sea events, sailing and more maps exploration