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Arkham Horror: Where Doom Awaits
Expansion of:
Arkham Horror: The Dunwich Legacy
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Brave_Keldorn
By far the weakest scenario just because the weak balancing (at least for solo play) - after numerous attempts even on easy level I lost again and again - simply because investigation is crutial but goo many effects weaken this ability again and again - if I invest in strenghening investigation abilities ... I loose because of time ... I love that this LCG is so challenging (therefore it is one of my favourite games) but from my point of view in this particular scenario something went completely wrong with the balancing.
Albia
[size=16]❦ [/size] [b]Solo Mode[/b] // Included in the Base Game [size=16]❦ [/size] [b]Required Play Space[/b] // 34" x 28" [size=16]❦ [/size] [b]Setup Time[/b] // 15 Minutes [size=16]❦ [/size] [b]Play Time[/b] // 1 Hour & 15 Minutes ✅ There is a great deal of content in terms of investigators, decks, and scenarios that will always add variety. ✅ Most scenarios progress along different paths that are unpredictable and often tied into the overarching storyline. ✅ Investigators have all sorts of options, although it usually isn’t too difficult to choose how to spend every action. ✅ Stories bring every character to life, often creating personalized tales based on the outcomes of various events. ✅ Everything about the theme comes through thematically and mechanically with just the right amount of tension. ✅ Campaigns are both excellent and exhausting, yet entirely worth the effort of playing to find out what happens. ❌ There are some very graphic horror descriptions in the text and imagery that are not for the faint of heart. ❌ Luck plays a certain role with how scenarios progress and how well the investigator decks work near the start. ❌ Rules expand to cover many situations with keywords and special sequences, which takes a lot to understand. ❌ Campaign play is the most enjoyable way to enjoy the content, yet this requires a significant time investment. [url=https://gamewardbound.com/tag/arkham-horror-the-card-game/?utm_source=boardgamegeek&utm_medium=comment]Read the Session Reports and Review at Gameward Bound »[/url]
Bayushi Sezaru
Arkham Horror: the Card Game is an awesome crossover between RPG and card game, thriving in atmosphere and character development. No need to point out that expanding the card pool (both with new scenarios and new investigator cards) is a great way to keep it fresh and enticing! Where Doom Awaits is the fifth Mythos Pack, and contains the seventh scenario of the Dunwich Legacy campaign. In addition, of course there are a few new player cards.