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Arkham Horror: The Path to Carcosa
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
In stock
Arkham Horror: The Path to Carcosa quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ButtMunch
--Path to Carcosa 1-- Expansion Pack Ward Theater - Decent enough. A war of attrition, basically. Far inferior introduction scenario compared to Dunwich House Always Wins. Dinner Party - Excellent scenario with good implementation. Not for the feint of heart!
bbalkenhol
Mythos Packs (6/6): Echoes of the Past, The Unspeakable Oath, A Phantom of Truth, The Pallid Mask, Black Stars Rise, Dim Carcosa
boleh
Two solid scenarios to start off the Path to Carcosa campaign. The story pulls you in and both scenarios, Curtain Call and The Last King, are on point with the theme and gameplay. The Last King is an improvement of an already good scenario (The Midnight Masks).