At first they made fair progress, but as they went on, their passage became slower and more dangerous. The marshes were bewildering and treacherous, and there was no permanent trail even for Rangers to find through their shifting quagmires.
–J.R.R. Tolkien, The Fellowship of the Ring
The Nîn-in-Eilph is the fourth Adventure Pack in "The Ring-maker" cycle for The Lord of the Rings: The Card Game. Its sixty cards introduce a new scenario in which Middle-earth’s heroes must survive the challenges of a deadly bog as they race to a site rumored to shelter ancient secrets. You’ll also find a new hero, and three copies of each new player card, several of which permit new interactions with the first player token, representing the leadership and assistance that other companions can offer.
wkover
October 2014 release because it's Halloween scary. Difficulty = 4? Maybe in dog years. We thrashed out a nail-biting win with players at 49, 48, and 44 threat, respectively, and three dead heroes. Like the last quest, threat steadily increases thanks to an ally that we wish would bugger off. But there's no automatic reduction this time to maintain a threat balance. And yet again players are punished for attachments and allies. I like the random switching out and resetting of adventure stages, as it contributes to the underlying feeling of hopelessness and frustration. Plus the time mechanic continues its dirty work as it races to eradicate all heroes everywhere. (Semi-easy mode: standard resources, gold-bordered encounters removed.)
TheGargoyle
Several good player cards in this set and the quest looked interesting. And of course Mablung is a great hero for a potential ranger deck. Or interesting for a tactics deck that needs more ressources (eagles for example).
AlexanderVanhulsel
DL = 4? They must have decided this being drunk. I started this quest twice and was slaugthered in the first round: 6 enemy attacks of 3-5 is not something a lot of decks survive... Played until I beat it, but actually not a fun quest Wins/losses: 1/3