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Arkham Horror: The Miskatonic Museum
Expansion of:
Arkham Horror: The Dunwich Legacy
60m - 120m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Dierk
This scenario does not stand out. Feels much the same as previous ones. Had bigger hopes for this setting.
cbrua
Challenging scenario. Having only a single monster (that keeps returning and gets stronger as the scenario progresses) was novel but not that compelling.
buffaloseven
Initial play through was very atmospheric and brooding; a nice change after two previous missions that went real sideways in dramatic fashion. The locations offer some variety in setup, and the progression of the Mythos deck may dramatically change the difficulty if cards are drawn in a certain order. Probably a 6 or 7 if playing standalone, but fits in excellently within the Dunwich campaign.