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Lord of the Rings: The Hunt for Gollum
Expansion of:
The Lord of the Rings: The Card Game
60m - 60m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
14.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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bigmac33070
A nice quest for the LOTR game. This one is more location based than any in the main box. I was able to squeak out a victory. The Objective cards are really hard to hold onto as there is a nasty Treachery card that hits all characters for 1 damage if your threat is over 35. And 1 damage means get rid of your Objective card. Thank goodness for the Blue cards!
cfarrell
You know, I really don't know what to make of what Fantasy Flight is doing. I'm of course a little skeptical of LotR:TCG, but wanted to come along a little further, see how it goes. I'm still frustrated by their packaging. Yes, you get 3 of every card so you only need buy one copy of this set. But that means each sphere only gets two distinct new cards! Plus one neutral card and one new character (the ever-improbable Bilbo, who as far as I know never had any inclination to leave the Shire again). The encounter cards also suffer from massive duplication (what does it really mean to have multiple copies of the same site in play at once?), and only one new quest. And whoever came up with these quests must have been on some heavy sedatives; they're pretty uninteresting. While the $15 list isn't terrible, at this rate we're going to need like 8 packs before we have a sufficiently large selection to build an interesting, single-sphere, tournament-legal deck. Anyway. I look forward to giving this a try, and it's not that expensive, but as ever I remain frustrated and disappointed with FFG and their inability to think creatively about their game designs.
bpierce72
1/6 in the first core cycle. An interesting scenario in which you hunt for clues to find Gollum. The trick is that these clues can be hard to find and hold onto. This one can be a bit of a slog if you get unlucky and have to keep resetting over and over. However, it is very thematic and the feel of the scenario really matches what you are doing.