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Lord of the Rings: The Hobbit: Over Hill and Under Hill
Expansion of:
The Lord of the Rings: The Card Game
60m - 60m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
29.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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fameros
I went straight from the core set into this deluxe expansion, hoping to relive in game form one of the favorite books from my youth. Never got past the trolls in the first quest and gave up LotR LCG for good. An excellent expansion since it saved me from another FFG money sink. One gratitude point for that and another one for the art.
dimitrisasp
[BGCOLOR=#FFCC00][b][b]The Hobbit[/b][/b][/BGCOLOR] [BGCOLOR=#00CC00][b]SCENARIOS:[/b][/BGCOLOR] (Hobbit - 1) We Must Away, Ere Break of Day (Hobbit - 2) Over the Misty Mountains Grim (Hobbit - 3) Dungeons Deep and Caverns Dim [url=https://boardgamegeek.com/boardgameexpansion/163672/lord-rings-card-game-nightmare-decks-over-hill-and]+ Nightmare Mode Decks[/url]
AlexanderVanhulsel
We Must Away, Ere Break of Day: great quest! Very thematically, especially when you've seen the movie/read the books. Wins/losses: 1/1 Over the Misty Mountains Grim: cool quest, fun with the double encounter deck. Thematically very strong. Wins/losses: 1/0 Dungeons Deep and Caverns Dim. Good quest, but requires quite specific deck building (or be lucky enough you accidently start it with a monosphere deck). Wins/losses: 2/0