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Arkham Horror: The Essex County Express
Expansion of:
Arkham Horror: The Dunwich Legacy
60m - 120m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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alicenchainz
We found this expansion to not be as well balanced as the other with the difficulty being set higher and very little room for error. The main problem is that the pace is just too fast and any set back can make it almost impossible to recover.
Albia
[size=16]❦ [/size] [b]Solo Mode[/b] // Included in the Base Game [size=16]❦ [/size] [b]Required Play Space[/b] // 34" x 28" [size=16]❦ [/size] [b]Setup Time[/b] // 15 Minutes [size=16]❦ [/size] [b]Play Time[/b] // 1 Hour & 15 Minutes ✅ There is a great deal of content in terms of investigators, decks, and scenarios that will always add variety. ✅ Most scenarios progress along different paths that are unpredictable and often tied into the overarching storyline. ✅ Investigators have all sorts of options, although it usually isn’t too difficult to choose how to spend every action. ✅ Stories bring every character to life, often creating personalized tales based on the outcomes of various events. ✅ Everything about the theme comes through thematically and mechanically with just the right amount of tension. ✅ Campaigns are both excellent and exhausting, yet entirely worth the effort of playing to find out what happens. ❌ There are some very graphic horror descriptions in the text and imagery that are not for the faint of heart. ❌ Luck plays a certain role with how scenarios progress and how well the investigator decks work near the start. ❌ Rules expand to cover many situations with keywords and special sequences, which takes a lot to understand. ❌ Campaign play is the most enjoyable way to enjoy the content, yet this requires a significant time investment. [url=https://gamewardbound.com/tag/arkham-horror-the-card-game/?utm_source=boardgamegeek&utm_medium=comment]Read the Session Reports and Review at Gameward Bound »[/url]
CaiusDrewart
Warning: SPOILERS for The Essex County Express in the following! You have been warned! I love this scenario. My only concern might be that it might be just a tad too easy. But it's dramatic, fast paced, thematic, and really fun. The train cars hurtling into the void as the agenda advances really ramps up the tension. There's a great feeling of a mad rush to the engine room. And once you get there, the scenario really delivers. It's a great moment. The encounter deck tends to be at its very swingiest in this scenario. Everyone can get screwed if Ancient Evils pops up too fast and too soon. There are also multiple cards in there that cause lost actions, which can be an issue if they stack up at big moments. Still, that's Arkham Horror for you. Replayability is excellent, as the order of the 8 train cars (of which you will use 6) makes a huge difference. You will also only use 1 of 3 possible Engine Cars, and each has a quite different flavor. In terms of player cards, I don't see any huge gamechangers, but there are a number of solid cards. The upgraded Shrivelling and Deduction are nice additions, those cards being staples of their respective classes. Stand Together will certainly see play in multiplayer Guardian decks. Hypnotic Gaze and Art Student are both at least decent, and perhaps better than that in the right deck.