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Arkham Horror: The Dunwich Legacy
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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alethic
'The House Always Wins' is what convinced me to continue with the game after a slightly ropy base set. In retrospect, the Dunwich cycle as a whole didn't really keep to that standard, but the next two have made good on the promise here. One great and one good scenario; lots of good player cards.
ArborBarber
While the Dunwich Legacy campaign as a whole is a bit uneven, the first two missions that come with the deluxe expansion are pure gold and some of my favorites. Very characterful, challenging, and replayable. These two really made the game for me.
08thMS
Also contains all 6 mythos packs. Prefer to not part out. Received in previous trade. Missing the 5 original character deck building rule cards so I replaced them with printouts.