Game description from the publisher:
The Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.
Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…
With five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors and launches you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, armed with fifty-nine new player cards (including a complete playset of each) that allow you to pursue new deck-building strategies and new styles of play. Finally, you’ll find all manner of new terrors arrayed against you—from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.
blackmetal
Really like this story, it's slow to get into the story, but the monsters and tie-ins to the actual story is great
bigf00t
Acquired in BGG Trade (Core Set + Dunwhich + 3 Mythos Packs) For Aquasphere, Age of Empires III and Dungeon Lords Sold to Gord for $30
anucha_darkangel
The Dunwich Legacy cycle feel like it doesn't have much meat to the over-all storyline or gameplay compared to the others. While the set-ups of some scenarios are positively stood out (e.g. Essex County Express where the locations lay out as a train), the gameplays are mostly basic; gather clues, be where you need to be, shoot some monsters on the way. If Forgotten Age is exploring and escaping; Dream Eaters is adventuring; Circle Undone is investigating and unraveling; the Path of Carcosa is hiding and seeking; Dunwich Legacy is like taking a train to the next door town. In saying that, the cycle is NOT a waste of time but rather a chill one, which can be appreciated when you're tired of drawing tentacles against a giant spider and losing terribly. The first 2 scenarios of the cycle that comes in this expansion are well-done and very thematic to the settings. and the playable investigators and cards are always a plus.