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Arkham Horror: Return to the Path to Carcosa
Expansion of:
Arkham Horror: The Path to Carcosa
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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JasonSaastad
Since BGG makes it difficult to differentiate between games owned and expansions owned, I mark them owned here instead of marking them owned in the status tracker. Owned
dumpty
I really do like the box itself. I can put all the cards from the cycle, sleeved, into the box sideways, and still have room for the expansion pages on the side. I didn't use the dividers, but if I did, I would laminate them. Instead, I got some 3rd party horizontal dividers and laminated those.
alexs34
This is roughly similar to the changes done in Return to the Dunwich Legacy: the changes are mostly minor, but the difficulty of everything is increased a bit. I think this is an ok purchase if you're a completionist. Otherwise, it's not needed. I played Return to The Unspeakable Oath with a group of 4 investigators. I'm 99% certain that the changes to RTTUO render the scenario _unbeatable_. The only way that I can think of for it to be beatable is if, from the start of the campaign, the investigators are built to be able to handle this scenario, and experience points must be spent to be able to handle this scenario. What is especially needed is anything to cancel encounter cards when they're drawn.