Game description from the publisher:
After a long and difficult hunt, the heroes of Middle-earth have captured Gollum and now escort their prisoner back to King Thranduil’s palace in Mirkwood. There, Gandalf the Grey hopes to interrogate the wretched creature for the information he suspects may keep the One Ring out of the Dark Lord’s clutches. But the journey back won’t be easy!
The sixth and conclusive Adventure Pack in the "Shadows of Mirkwood" cycle, Return to Mirkwood puts your heroes in the difficult position of escorting Gollum through some of the darkest and most dangerous locations of Mirkwood forest. New predators stalk through the forest, drawn by Gollum’s tantrums.
Return to Mirkwood expands the card pool for The Lord of the Rings: The Card Game with 60 new cards, including a challenging new Quest, a new hero, and three copies each of new attachments, allies, and events.
casikiller
[24/0/2016] [b]Rating: [BGCOLOR=#44ce1b][COLOR=#ffffff] 9 [/COLOR][/BGCOLOR][/b] La última misión del ciclo y la más díficil (casi imposible hacerla a una sola mano con las cartas actuales). El control de Gollum y el elevado coste en amenaza de la misma hace que sea un reto. Imprescindible el apoyo de las águilas para hacer que cualquier enemigo no sea un problema. Después de esto, ya se tienen las cartas para volver en condiciones favorables para intentar la misión de la Evasión de Dol Guldur.
exparrot
Attacop-Attacop and the hill troll are sufficiently difficult to deal with but the gollum tantrums feel overpowered. Good mix of locations and monsters. Wargs are a pain as they keep going back to the staging area due to the lack of shadow effects. Overall enjoyed this one. Sold in 2016.
DarkFib3r
Not a bad expansion. My experience saw extreme numbers of locations in the staging area with huge co-operative quests brute-forcing progress and many events causing the loss of cards. It certainly was challenging and required team-play to succeed.