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Marvel Champions: The Card Game
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Marvel Champions: The Hood
Expansion of:
Marvel Champions: The Card Game Core Set
45m - 90m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
21.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Angelcollector
Best expansion so far. Brings in a lot of variety, is a cool scenario in itself and also offers harder standard and expert decks.
jkimrx
[size=8] View Also:[b][I] [url=https://boardgamegeek.com/collection/user/jkimrx?sort=rank&sortdir=asc&searchstr=Marvel%20Champions:%20The%20Complete%20Collection&rankobjecttype=subtype&rankobjectid=1&columns=title%7Cthumbnail%7Cstatus%7Crank%7Crating%7Cbggrating%7Cavgrating%7Cnumvoters%7Ccomment%7Cavgweight%7Ccommands&searchfield=comment&geekranks=Board%20Game%20Rank&objecttype=thing&ff=1&subtype=boardgame]Marvel Champions: The Complete Collection[/url] [/I][/b][/size]
AgentMeat
I don't like the swingyness of the Hood scenario, a few modular encounters are great but most not and standard2/expert2 are awful. Currently I would not recommend getting it over all the other content available