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Marvel Champions: The Card Game
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Marvel Champions: The Hood
Expansion of:
Marvel Champions: The Card Game Core Set
45m - 90m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
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Greenosaur
[b][i][COLOR=#9900CC]SOLD @ Game Nite Flea Market, November 2023[/COLOR][/i][/b] [b][COLOR=#FF0000]**Have Yet To Play**[/color][/b] [b][size=12]ALL BUNDLED - NO SEPARATION[/SIZE][/B]
AgentMeat
I don't like the swingyness of the Hood scenario, a few modular encounters are great but most not and standard2/expert2 are awful. Currently I would not recommend getting it over all the other content available
melkathi
The Hood - Villain At Attack 1 Scheme 1 and 14 health/player at rank 1, the Hood doesn't look very intimidating. And the first stage of the encounter can easily lull heroes into a false sense of confidence and security. Yes, the Hood can buff his stats through his pistols, but mostly what he does is race through the encounter deck. Most importantly through Foul Play. Foul Play is the Hood's special gimmick. Other than his two pistols and his mantle, the remaining 7 Hood cards in the encounter deck will all trigger Foul Play. When Foul Play is triggered, the player discards the top card of the encounter deck. If it isn't a Hood card, they are dealt that card as a face down encounter card. And to make things more interesting, when the Main Scheme is first set up, Foul Play triggers for each player. What makes Foul Play thematically a lot of fun is that it is a mechanic that ties the modular encounter sets into the villain's activity. The Hood actively throws roadblocks into the heroes' path, distracting them with other villains and emergencies. Modular encounter sets aren't just things that happen at the same time, they are the villain's dastardly plot. Playing with random modular encounter sets strengthens this feeling. What Foul Play also means though is, there is isn't that much to talk about with the Hood on his own. The experience is very dependent on the modular sets that are shuffled in. Modular Encounter Sets Already in previous sets, notably Mad Titan's Shadow and the various members of the Black Order, the keyword that could appear in various sets in that box, there had started to be keywords shared among encounter sets, allowing for some synergy. The Hood encounters seem to have been designed around this idea. Streets of Mayhem is a small set of 4 cards. They are all environment cards with the keywords Location. Setting. They all have Surge and will all remove other setting environment cards from play. They all have effects both for the players and the enemies. They are pretty straight forward. I found their biggest importance is not the effect they have while in play, but the fact they are 4 cards with Surge, so cycle the deck faster. If used with other villains, the set has a strange implication for Absorbing Man - while the environments in Absorbing Man's deck aren't Settings, his main scheme has all environments discarded if any other environment enters play. Brothers Grimm is a medium sized set of 5 cards. It has a single minion, the Brothers Grimm and a number of upgrade cards to be attached to a Mystic minion or otherwise the villain. Currently the Brothers Grimm may be the only Mystic minions in any modular set (a shame Enchantress for example doesn't have the keyword) though Baron Mondo from Doctor Strange's nemesis set is a Mystic as well. The Brothers are also Masters of Evil though, so can be targeted by cards from the set, specifically the Master of Evil side scheme and the Masters of Mayhem treacheries. Ransacked Armory adds 5 tech attachments for minions and 2 Armored Guards we have seen before in Klaw's set. The attachments are tricky in that some of them will bring minions into play from the encounter deck or discard pile if there isn't one already in play to attach them to. This makes them go through the encounter deck faster. For the Hood, who only has 1 minion in his set by default, this can also mean that there isn't much choice what to bring into play: Armored Guards, who have that annoying Guard keyword. Other than that, the set may combo with Crossbones, as it adds more Weapon cards for his Raid The Armory. State of Emergency adds 4 side schemes with When Revealed effects and two treacheries that trigger the When Revealed effects of side schemes in play. For heroes with good thwarting abilities this may be less troublesome, but if those side schemes stay in play things can get nasty. The real nasty surprise can be noticing how many other modular encounter sets have When Revealed effects on side schemes - A Mess Of Things, Legions Of Hydra, The Masters Of Evil, Bomb Scare to name but a few. Beasty Boys is a small set with 2 minions, 1 scheme and 1 treachery. The gimmick is stunning and confusing players and triggering things off stunned and confused players. Mandrill is a Brute and Crossfire's Crew while Griffin is a Brute and Masters Of Evil like the Brothers Grimm mentioned earlier. The other keywords will become significant in other modular sets. Mister Hyde is one of those sets. The side scheme in this set redirects damage suffered by Brute enemies to the scheme instead. Mister Hyde of course is a Brute, and while in the Calvin Zabo form he is not, either version of Zabo are Masters Of Evil. There weren't a lot of Brute enemies before the Hood (She-Hulk's nemesis Titania though was already in the core box), but there are enough here for Mister Hyde to synergise with. More interestingly (as Jake ( @skeletalwolf28 ) pointed out below) there are villains with the Brute keyword: Rhino and Absorbing Man and the scheme affects enemies in general, not just minions. Sinister Syndicate is a large set (7 cards). It has Criminal minions, two of which are also Masters of Evil. Shocker is also in Rhino's set, while Beetle is also Wasp's nemesis. The important thing in the set is that the scheme and treachery both make use of the Criminal keyword. The scheme comes with a When Revealed effect (State of Emergency says "Hi"). We have seen Criminal minions before: Tombstone, the Space Pirates, but also in Green Goblin's Risky Business and some nemesis sets. Incidentally, there are criminals in the Wrecking Crew villain decks, but those don't use modular encounter sets... Crossfire's Crew shares a lot of the previous synergies. Mandrill will of course be a possible target for the set's treachery. Crossfire himself is also a Masters Of Evil, Mister Fear and Corruptor both have the Criminal keyword, and Controller is a Brute. And as if that wasn't enough, the set's side scheme has a When Revealed effect. Crossfire also has a specific interaction with Hawkeye's nemesis set, as the weapon attachment in that has it "attach to Crossfire" not caring if it is this Crossfire or the nemesis Crossfire. Wrecking Crew really shines as a modular encounter set. If as villains they were fairly easy, as a "distraction" for the Hood these guys are nasty. They are all Brute. Elite. so obviously they synergise with Mister Hyde, but also, their side scheme gives Elite enemies Retaliate 1. And there are a lot of those. Also, apparently Retaliate stacks... What this means for The Hood is that dependent on what sets you use when facing him, the encounter deck can play out very differently. But because there are the synergies between the various modular sets, it may actually feel like a coherent deck and not a mess of random cards thrown together. And as some care was put into making these synergies work outside the modular sets provided with The Hood, there is incentive to try out different combinations. So overall I am super happy about this set and feel it is one of the better additions to the game. Even if I still have no clue who the Hood is...