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The universe is full of both good and evil. Mighty heroes clash with dastardly villains in every galaxy, and yet one threat has risen above all the others. One being has established himself as a scourge on all life, whose power is unrivaled across all the cosmos.
Of course, we are talking about Thanos.
In this third campaign expansion for Marvel Champions: The Card Game, you and your fellow heroes must challenge the forces of Thanos. This massive expansion contains a brand-new campaign featuring five thrilling scenarios pitting you against members of the zealous Black Order, including Ebony Maw, Proxima Midnight, Corvus Glaive, and, of course, the Mad Titan himself. As with previous expansions, you can play each of these scenarios individually or as part of a larger campaign, and with a slew of new modular encounter sets, there will be ample opportunity to mix things up for all of your Marvel Champions content. Of course, a new wave of expansions means more heroes as well, and The Mad Titan’s Shadow starts it off with the mighty champions Adam Warlock and Spectrum, both of whom come with fully pre-built and ready-to-play decks right out of the box.
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 45m – 90m |
Theme | Card Game, Expansion for Base-game |
Publisher | Asmodee China, Asmodee Italia, Asmodee, Fantasy Flight Games |
Astroking112
Overall, a really solid expansion with two very good scenarios, a decent one, and a great modular set. The campaign is a huge disappointment (I felt like nothing it added was worth playing through the first two encounters of uninteresting Thanos goons in succession), though, so I'd highly recommend against getting it for that purpose. The scaling to 4p is also pretty whack with this pack in particular; get ready for some really long games in 3 of the 5 scenarios. Pros: + The Thanos scenario is great. + Hela is a novel encounter. + Infinity Gauntlet modular is a lot of fun to add to any scenario. + Ebony Maw is a decent starter scenario alternative to the Rhino for more experienced board gamers. + Adam Warlock is very unique to build for with enough cards. Cons: - The campaign doesn't add anything interesting. - Tower Defense is long and boring. - Loki is a slog to get through and too similar to Thanos because of the forced gauntlet. - The Infinity Gauntlet can be hard to track in higher player counts. It would've scaled better if each player could have their own card, rather than universal Environments with two flipping a turn in 3-4 player. - Ebony Maw has a lot of fiddly things to remember for whoever is running the game.
Mozzik
A return to form from Galaxy's Most Wanted. There's challenge here (Thanos definitely felt like a spike that made me rethink the decks I was using) but it's fair and more engaging than GMW. I like that the campaign has some connectivity between each scenario without making it feel like you're constantly being punished for doing good (Again, unlike GMW) but more meaningful, and in a way that makes more sense, than what you see in RoRS. As far as the villains themselves - they're a nice mix. Ebony Maw has a unique cadence which makes him feel like a caster, Tower Defense is a two villain team-up that works far better than Wrecking Crew, Thanos brings out the Infinity Gauntlet (Which, being modular, is just a plus) and feels like a real challenge without being impossible, and the idea of him snapping mid way through the fight is clever. Hela has a nice journey to her while also playing with a (mostly) unique way to battle a villain in a way that's not quite as swingy as the collector (Though it has strong vibes of his) and we wrap up with Loki who might be the weakest of the bunch - his different forms aren't quite different enough to make the mechanic pay off, and even though he uses the Infinity Gauntlet in a different way than Thanos it feels like he's actually less proficient with it. He's still an interesting fight, but stands out less than the others in the box. The heroes are a nice surprise - Spectrum isn't a character I would have expected and she plays in an interesting, but constrained way and Adam Warlock is an utterly unique character who plays and deck builds unlike any other. The premade deck for Spectrum is a bit of a mess unfortunately. The leadership cards are trying to do their own thing that just doesn't click with what Spectrum is doing, and since Spectrum doesn't naturally build up much over time they're also not addressing her weakness. The premade deck for Adam Warlock isn't much better - it introduces a lot of interesting singletons, but many of them you're just never going to play since they're mostly used to fuel his abilities and some of the cards are downright awful. It's kind of unclear what his deck is supposed to do other than feed into his core kit.
mrheilmann
Cooperative Game Cooperative Game Deck Construction Hand Management Scenario / Mission / Campaign Game Solo / Solitaire Game Variable Player Powers Variable Set-up